Introduction[]
McMMO is a plugin on MinecraftWar which provides many unique and helpful abilities which can, at high levels,
do extra damage from swords, axes, and bows, increase a chance of double-drops from ores, wood, and farming, and even allow you to repair enchanted armor!
Mining[]
- Chance of double drop (Level*0.1=chance)
Abilities:
- Super breaker - Instantly mine any stone, chance of triple drop. Double tool damage. 100x tool damage if on Obsidian.
- Blast Mining - At level 100 use TNT to mine without destroying ores.
XP Gained from mining:
- Stone = 4 exp
- Glowstone = 3 exp
- Netherrack = 3 exp
- Sandstone = 3 exp
- Cobblestone = 0 exp
- Coal = 10 exp
- Iron = 25 exp
- Gold = 35 exp
- Redstone = 15 exp
- Obsidian = 15 exp
- Lapis Lazuli = 40 exp
- Diamond = 75 exp
Excavation[]
Abilities:
- Giga Drill Breaker-For a short period of time, instantly break any excavated material with your shovel.
- Treasure hunt:
Drop [1] | Dug block [2] | Skill req. [3] | XP rewarded [4] | Chance [5] |
---|---|---|---|---|
[6] Dirt |
[7]Grass |
0 | 40 | 100% |
[8] Dirt |
[9] Dirt |
0 | 40 | 100% |
[10] Gravel |
[11] Gravel |
0 | 40 | 90% |
[12] Flint |
[13] Gravel |
0 | 40 | 10% |
[14] Sand |
[15] Sand |
0 | 40 | 100% |
[16] Soul Sand |
[17] Soul Sand |
0 | 40 | 100% |
[18] Clay (x4) |
[19] Clay |
0 | 40 | 100% |
[20] Map |
[21] Clay |
25 | 200 | 2% |
[22] Glowstone Dust |
[23] Grass |
25 | 80 | 5% |
[24] Glowstone Dust |
[25] Dirt |
25 | 80 | 5% |
[26] Glowstone Dust |
[27] Sand |
25 | 80 | 5% |
[28] Gunpowder |
[29] Gravel |
75 | 30 | 10% |
[30] Slimeball |
[31] Clay block |
150 | 10 | 1% |
[32] Bone |
[33] Gravel |
175 | 30 | 10% |
[34] Egg |
[35] Grass |
250 | 100 | 1% |
[36] Gold Music Disc |
[37] Any |
250 | 3000 | 0.05% |
[38] Apple |
[39] Grass |
250 | 100 | 0.1% |
[40] String |
[41] Clay Block |
250 | 200 | 5% |
[42] Green Music Disc |
[43] Any |
250 | 3000 | 0.05% |
[44] Cocoa Beans |
[45] Grass |
350 | 80 | 1.33% |
[46] Cocoa Beans |
[47] Dirt |
350 | 100 | 1.33% |
[48] Diamond |
[49] Any |
350 | 1000 | 0.13% |
[52] Grass |
500 |
80 |
0.5% | |
[55] Dirt |
500 | 80 | 0.5% | |
[56] Bucket (Empty) |
Clay block |
500 | 100 | 0.1% |
[57] Clock (Watch) |
[58] Clay block |
500 | 100 | 0.1% |
[59] Soul Sand |
[60] Sand |
650 | 80 | 0.5% |
[61] Cobweb |
[62] Clay block |
750 | 150 | 5% |
[63] Cake |
[64] Any |
750 | 3000 | 0.05% |
[65] Netherrack |
[66] Gravel |
850 | 3000 | 0.5% |
XP gain:
- Clay
- Gravel
- Dirt
- Grass
- Sand
- Soul Sand
Repair[]
- Repair items at the anvil (iron block)
- Repair Diamond at lvl 50+
- Repair Mastery - More durability is restored with higher level repair (Level*0.2=extra repair)
- Super Repair - Chance of repairing 2 times the usual amount (Level*0.1=chance)
- Arcane Forging - Repair Enchanted Armor
Abilities: None
XP Gain: Repair tools, exp gain depends on durability restored.
The stronger the tool, the more xp it gives.
Fishing[]
Abilities:
- Treasue Hunter:
Tier | Drop | Level Range | Drop Chance |
---|---|---|---|
1 |
Wooden Tools |
Wood 0-300 Leather & Stone 0+ |
20% |
2 | Iron Tools/Armor Ender Pearl Stone Tools |
200+ | 25% |
3 | Gold Tools/Armor Blaze Rod Music Discs: Blocks, Chirp, and Far |
400+ | 30% |
4 | Diamond Tools/Armor Ghast Tear Music Discs: Mall, Mellohi, Stal, Strad, Ward, and 11 |
600+ | 35% |
5 |
Diamonds (5) |
800+ | 40% |
Abilites: None
XP Gain: Fishing
Woodcutting[]
- Chance of double loot drop (Level*0.1=chance)
- Leaf Blower - Blow away leaves with a click. (Lvl 100+)
Abilities:
- Tree Feller - Blows a big hole in the tree. Higher level creates a bigger hole. Double tool damage.
XP Gain: [*]Cutting down trees
- Normal = 80 exp
- Pine = 90 exp
- Birch = 70 exp
Herbalism[]
- Chance of double wheat, melons, pumpkins, cactus, sugarcane, mushrooms, or flowers. (Level*0.1=chance)
- Green thumb (wheat) - Chance of auto replanting after harvesting. (Level*0.066)
- Green thumb (Cobble) - Chance of turning cobble into mossy. (Level*0.066)
- Food+ - Heal more after eating bread or mushroom stew.
Abilities: Green Terra - 3x exp, 3x drop rate. Auto replants harvested wheat to level 3 growth. Spreads grass on dirt and moss on cobble. XP Gain: Harvest crops or smack flowers: Reed = 3 exp Cactus = 3 exp Wheat = 5 exp Red/Yellow flowers = 10 exp Mushrooms = 15 exp Pumpkin = 55 exp
Archery[]
- Ignition - 25% Chance that the enemy gets set on fire.
- Daze - Chance of messing up player's camera (Level*0.05=chance)
- Arrow retrieval - Chance of retrieving arrows from dead enemies. (Level*0.1=chance)
- Damage upgrades - Damage gets upgraded after reaching certain levels.
Abilities: None XP Gain: Attack monsters.
Swords[]
- Counter attack - Chance of reflecting 50% of the damage you receive. (Level*0.05=chance) 30% Max
- Parrying - Chance of blocking, negating the damage. (Level*0.03=chance) 30% Max
- Bleed - Apply bleed on target which damages over time. (Level*0.1=chance) 75% Max
Abilities:
- Serrated Strike - Deal area damage that does +25% damage, bleed effect lasts longer.
XP Gain: Attacking monsters.
Axes Passive: Critical Strike - Chance of double damage. Max = 75% (Level*0.1=chance) Damage Upgrades - Damage gets upgraded after reaching certain levels. (Deadly combined with Critical) Abilities: Skull Splitter - Deal area damage XP Gain: Attacking monsters.
Unarmed[]
Abilities:
- Beserk: Temporarily increasing unarmed damage.
- Deflect Arrow(Passive): Has a passive 0.05% chance to deflect arrows. Increased by 0.05% every level.
- Disarm(Passive): Has a passive 0.03 chance to disarm an enemy player. Increased by 0.0.3 every level.
XP gain: Punching mobs or players
Axes[]
Ability:
- Skull Splitter: Cleaves opponents for more damage and for surrounding opponenets.
- Critical Hit: Does extra damage, passive 1% chance, increased by 1% per level capping at 50%
XP Gain: Combat with Axes
Taming[]
XP Gain: Tame wolves
Abilites:
- Beast Lore
- Bone-whacking inspects the Wolf or Ocelot. (Left-click Wolf or Ocelot with a Bone)
- Gore
- Critical Strike that applies a Bleed effect. Gore will cause your wolf to do a critical hit that also puts bleed (DoT, Damage over Time) on the wolf's target when attacked. The percent chance increases by .1% per level. Eg: (level 100 = 10%, 150 = 15%, Maximum is achieved at lvl 1000 when the chance of Gore is 100%.)
- Call of the Wild
- Summons a Wolf or Ocelot to your side. This sub-ability is meant to give Taming some more viability. If you find yourself lacking wolves and no wolves are near you within a certain radius (approx. 50 blocks) you can then summon a Wolf or Ocelot to your feet with a sacrifice of 10 Bones or Fish, respectively (amount can be changed in the config). This ability can be activated by crouching and right clicking when your cursor does not illuminate a block)
- Fast Food Service (50+)
- 50% chance for Wolves to heal on attack.
- Environmentally Aware (100+)
- Cactus/ Lava Phobia, Fall Damage Immune. Wolves avoid danger.
- Thick Fur (250+)
- Halved Damage, Fire Resistance.
- Shock Proof (500+)
- Explosive Damage Reduction. Explosions do 1/6 normal damage to Wolves.
- Sharpened Claws (750+)
- Damage Bonus. Wolves deal +2 Damage.
Acrobatics[]
- Roll - Chance of getting no damage from falls. (Level*0.1=chance) Doesnt work if you fall over 10+ blocks
- Gracefull Roll - Hold Shift while falling, works like a roll. (Level*0.2=chance)
- Dodge - Chance of reducing half of the incoming damage. (Level*0.025=chance) Maxed at 20%
- Damage treshold - Rolls reduce damage instead if the fall was over 10+ blocks. 20+ blocks if its from a Gracefull Roll.
Abilities: None XP Gain: Fall and be suicidal. (No falls to death) Regular fall damage = damage*12 = exp Roll + fall damage = damage*8 = exp Dodge = damage*12 = exp