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Introduction[]

McMMO is a plugin on MinecraftWar which provides many unique and helpful abilities which can, at high levels,

MCWAR

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do extra damage from swords, axes, and bows, increase a chance of double-drops from ores, wood, and farming, and even allow you to repair enchanted armor!

Mining[]

  • Chance of double drop (Level*0.1=chance)

Abilities:

  • Super breaker - Instantly mine any stone, chance of triple drop. Double tool damage. 100x tool damage if on Obsidian.
  • Blast Mining - At level 100 use TNT to mine without destroying ores.

XP Gained from mining:

  • Stone = 4 exp
  • Glowstone = 3 exp
  • Netherrack = 3 exp
  • Sandstone = 3 exp
  • Cobblestone = 0 exp
  • Coal = 10 exp
  • Iron = 25 exp
  • Gold = 35 exp
  • Redstone = 15 exp
  • Obsidian = 15 exp
  • Lapis Lazuli = 40 exp
  • Diamond = 75 exp

Excavation[]

Abilities:

  • Giga Drill Breaker-For a short period of time, instantly break any excavated material with your shovel.
    Ironshovel icon32

    A shovel.

  • Treasure hunt:
Drop [1] Dug block [2] Skill req. [3] XP rewarded [4] Chance [5]

[6] Dirt

[7]Grass

0 40 100%

[8] Dirt

[9] Dirt

0 40 100%

[10] Gravel

[11] Gravel

0 40 90%

[12] Flint

[13] Gravel

0 40 10%

[14] Sand

[15] Sand

0 40 100%

[16] Soul Sand

[17] Soul Sand

0 40 100%

[18] Clay (x4)

[19] Clay

0 40 100%

[20] Map

[21] Clay

25 200 2%

[22] Glowstone Dust

[23] Grass

25 80 5%

[24] Glowstone Dust

[25] Dirt

25 80 5%

[26] Glowstone Dust

[27] Sand

25 80 5%

[28] Gunpowder

[29] Gravel

75 30 10%

[30] Slimeball

[31] Clay block

150 10 1%
[32] Bone

[33] Gravel

175 30 10%

[34] Egg

[35] Grass

250 100 1%

[36] Gold Music Disc

[37] Any

250 3000 0.05%

[38] Apple

[39] Grass

250 100 0.1%

[40] String

[41] Clay Block

250 200 5%

[42] Green Music Disc

[43] Any

250 3000 0.05%

[44] Cocoa Beans

[45] Grass

350 80 1.33%

[46] Cocoa Beans

[47] Dirt

350 100 1.33%

[48] Diamond

[49] Any

350 1000 0.13%

[50][51] Mushroom, Brown OR Red

[52] Grass

500

80

0.5%

[53][54] Mushroom, Brown OR Red

[55] Dirt

500 80 0.5%

[56] Bucket (Empty)

Clay block

500 100 0.1%

[57] Clock (Watch)

[58] Clay block

500 100 0.1%

[59] Soul Sand

[60] Sand

650 80 0.5%

[61] Cobweb

[62] Clay block

750 150 5%

[63] Cake

[64] Any

750 3000 0.05%

[65] Netherrack

[66] Gravel

850 3000 0.5%

XP gain:

  • Clay
  • Gravel
  • Dirt
  • Grass
  • Sand
  • Soul Sand

Repair[]

  • Repair items at the anvil (iron block)
    Ironchestplate icon32

    A chestplate.

  • Repair Diamond at lvl 50+
  • Repair Mastery - More durability is restored with higher level repair (Level*0.2=extra repair)
  • Super Repair - Chance of repairing 2 times the usual amount (Level*0.1=chance)
  • Arcane Forging - Repair Enchanted Armor

Abilities: None


XP Gain: Repair tools, exp gain depends on durability restored. The stronger the tool, the more xp it gives.

Fishing[]

Abilities:

Fishingrod icon32

A fishing rod.

  • Treasue Hunter:
Tier Drop Level Range Drop Chance
1

Wooden Tools
Leather Armor
Stone Tools

Wood 0-300
Leather & Stone 0+
20%
2 Iron Tools/Armor
Ender Pearl
Stone Tools
200+ 25%
3 Gold Tools/Armor
Blaze Rod
Music Discs: Blocks, Chirp, and Far
400+ 30%
4 Diamond Tools/Armor
Ghast Tear
Music Discs: Mall, Mellohi, Stal, Strad, Ward, and 11
600+ 35%
5

Diamonds (5)
Iron Ingots (5)
Gold Ingots (5)
Lapis Lazuli (20)

800+ 40%

Abilites: None

XP Gain: Fishing

Woodcutting[]

  • Chance of double loot drop (Level*0.1=chance)
    Ironaxe icon32

    An axe.

  • Leaf Blower - Blow away leaves with a click. (Lvl 100+)

Abilities:

  • Tree Feller - Blows a big hole in the tree. Higher level creates a bigger hole. Double tool damage.

XP Gain: [*]Cutting down trees

  • Normal = 80 exp
  • Pine = 90 exp
  • Birch = 70 exp

Herbalism[]

  • Chance of double wheat, melons, pumpkins, cactus, sugarcane, mushrooms, or flowers. (Level*0.1=chance)
    Ironhoe icon32

    A hoe.

  • Green thumb (wheat) - Chance of auto replanting after harvesting. (Level*0.066)
  • Green thumb (Cobble) - Chance of turning cobble into mossy. (Level*0.066)
  • Food+ - Heal more after eating bread or mushroom stew.

Abilities: Green Terra - 3x exp, 3x drop rate. Auto replants harvested wheat to level 3 growth. Spreads grass on dirt and moss on cobble. XP Gain: Harvest crops or smack flowers: Reed = 3 exp Cactus = 3 exp Wheat = 5 exp Red/Yellow flowers = 10 exp Mushrooms = 15 exp Pumpkin = 55 exp

Archery[]

  • Ignition - 25% Chance that the enemy gets set on fire.
    Bow icon32

    A bow.

  • Daze - Chance of messing up player's camera (Level*0.05=chance)
  • Arrow retrieval - Chance of retrieving arrows from dead enemies. (Level*0.1=chance)
  • Damage upgrades - Damage gets upgraded after reaching certain levels.

Abilities: None XP Gain: Attack monsters.


Swords[]

  • Counter attack - Chance of reflecting 50% of the damage you receive. (Level*0.05=chance) 30% Max
    Ironsword icon32

    Iron Sword.

  • Parrying - Chance of blocking, negating the damage. (Level*0.03=chance) 30% Max
  • Bleed - Apply bleed on target which damages over time. (Level*0.1=chance) 75% Max

Abilities:

  • Serrated Strike - Deal area damage that does +25% damage, bleed effect lasts longer.

XP Gain: Attacking monsters.

Axes Passive: Critical Strike - Chance of double damage. Max = 75% (Level*0.1=chance) Damage Upgrades - Damage gets upgraded after reaching certain levels. (Deadly combined with Critical) Abilities: Skull Splitter - Deal area damage XP Gain: Attacking monsters.

Unarmed[]

Abilities:

  • Beserk: Temporarily increasing unarmed damage.
  • Deflect Arrow(Passive): Has a passive 0.05% chance to deflect arrows. Increased by 0.05% every level.
  • Disarm(Passive): Has a passive 0.03 chance to disarm an enemy player. Increased by 0.0.3 every level.

XP gain: Punching mobs or players


Axes[]

Ability:

  • Skull Splitter: Cleaves opponents for more damage and for surrounding opponenets.
  • Critical Hit: Does extra damage, passive 1% chance, increased by 1% per level capping at 50%
    Ironaxe icon32

    To keep you interested.

XP Gain: Combat with Axes


Taming[]

XP Gain: Tame wolves

Bone icon32

Something to tame a wolf with.

Abilites:

Beast Lore
Bone-whacking inspects the Wolf or Ocelot. (Left-click Wolf or Ocelot with a Bone)
Gore
Critical Strike that applies a Bleed effect. Gore will cause your wolf to do a critical hit that also puts bleed (DoT, Damage over Time) on the wolf's target when attacked. The percent chance increases by .1% per level. Eg: (level 100 = 10%, 150 = 15%, Maximum is achieved at lvl 1000 when the chance of Gore is 100%.)
Call of the Wild
Summons a Wolf or Ocelot to your side. This sub-ability is meant to give Taming some more viability. If you find yourself lacking wolves and no wolves are near you within a certain radius (approx. 50 blocks) you can then summon a Wolf or Ocelot to your feet with a sacrifice of 10 Bones or Fish, respectively (amount can be changed in the config). This ability can be activated by crouching and right clicking when your cursor does not illuminate a block)
Fast Food Service (50+)
50% chance for Wolves to heal on attack.
Environmentally Aware (100+)
Cactus/ Lava Phobia, Fall Damage Immune. Wolves avoid danger.
Thick Fur (250+)
Halved Damage, Fire Resistance.
Shock Proof (500+)
Explosive Damage Reduction. Explosions do 1/6 normal damage to Wolves.
Sharpened Claws (750+)
Damage Bonus. Wolves deal +2 Damage.


Acrobatics[]

  • Roll - Chance of getting no damage from falls. (Level*0.1=chance) Doesnt work if you fall over 10+ blocks
  • Gracefull Roll - Hold Shift while falling, works like a roll. (Level*0.2=chance)
  • Dodge - Chance of reducing half of the incoming damage. (Level*0.025=chance) Maxed at 20%
  • Damage treshold - Rolls reduce damage instead if the fall was over 10+ blocks. 20+ blocks if its from a Gracefull Roll.

Abilities: None XP Gain: Fall and be suicidal. (No falls to death) Regular fall damage = damage*12 = exp Roll + fall damage = damage*8 = exp Dodge = damage*12 = exp

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